Wednesday, 20 April 2016

EoY Party // Poster research






https://www.behance.net/gallery/16012033/Greymatter-KRL




https://www.behance.net/gallery/28926539/Selected-Posters





https://www.behance.net/gallery/22448795/Cachengue-Hyperfuente


http://dimashiryaev.tumblr.com/






Monday, 18 April 2016

Students' Union // Poster design for end of year party

Brief

Using your awesome graphic skills, design the poster for the LCA End of Year party. 
The successful designer will be awarded £30 + 2 free tickets to the party.

Background considerations
Please see attached mood board for inspiration of imagery and colour. Using your experience as a student at Leeds of College of Art, how can you create an exciting design to interest students?
What do you find visually appealing?
How can you create an attention grabbing promotion?

Mandatory requirements
Name: Reflector - LCA End of Year Party
Date: TBC
Venue: TBC
Cost: £3 advance/£4 OTD
Time: 9 'til late
Live bands and DJ
+Food Truck: Pizza Fella
Tickets from the SU or online at lcasu.org.uk

Deliverables
  • 300 dpi design sent via email.
  • The chosen design will be printed in both A3 and A1 as well as used digitally on social media and the SU website.







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Friday, 15 April 2016

Computerspielemuseum // Brief & research

Brief
Design a range of promotional posters for the Computerspiele museum in Berlin to attract visitors. Consider the history and nostalgia of the game consoles and how this can be fed into the modern world to create interest. Also consider how paper stock can be experimented with to acheive different moods.

Background considerations 
Computerspiele museum is a small museum showcasing the history of computer games, with a range of game consoles and interactive computers.
There is not much promotional material for the museum, and the website is quite poorly designed.

Mandatory requirements
Three A3 printed posters

Deliverables
A range of stock used 
A3 printed posters


Timespan: 2 weeks
Format: Printed poster series

http://www.computerspielemuseum.de/1210_Home.htm


A few years ago I went to Computerspiele museum and found it an exciting experience, with lots to interact with.





These are some photos I took when I was there. The main selling point of it is that everyone can interact with all of the games and be fascinated by older technology.



Target audience
  • children, as it is hands on with lots of games to play
  • technology enthusiasts
  • gamers
  • people interested in history and culture
How can this audience be enticed by a set of posters?
  • create something that depicts the hands on feel to the museum, as that is it's main selling point.
  • communicate the amount of old computer games there are, that date back decades, and that aren't accessible in normal settings anymore.
  • create an air of excitement and abolish the grey colours and dreariness that may be associated with old computers and systems by using bright colour.
  • approach it as somewhere similar to big main galleries and museums, as the content on their website currently seems very amateur.

I have looked at museum posters, to gain an insight into how type and imagery work together in a context of history and information, while still being entertaining.





These posters seem to mostly use just one image, along with very bold typography - the Science museum's font is incredibly suiting, although it is hard to explain why - but most people would see the connection between the letter style and the context.
The Science museum also uses a theme of exploring - the first two designs are inviting the viewer to touch and and interact, as the advent calendar and reaching out to touch are both very clear in their symbolism.




These posters each have vintage and retro styles, as they are advertising historical content. By using a style from a specific era in this way, it ignites a feeling of nostalgia and communicates the right information instantly, to the right target audience.

Wednesday, 13 April 2016

D&AD Shutterstock // Afterthoughts

Its been a few weeks since we entered the animations into the D&AD New Blood awards, and we wanted to meet to discuss how we could fine tune them to post online and add to our portfolios, as I feel that we were very rushed towards the end before the deadline.

Overcoming the monster



  • in the ending of this animation, the leaves could get gradually bigger and clearer around the flowers, as they are very small.


  • the face could turn white, as the brain at the start of the video was white and turned black. This links the start to the end.
  • we could always redraw the leaves, as we believe they could look better.
Rebirth
  • the jacket is blank sometimes, and not filled in with a pattern, so that needs to be fixed.
  • could put white boxes behind the jacket so that some of the designs are clearer.
  • the last background colour is wrong - its supposed to match up with the pale green colour used in overcoming the monster.
  • outlines of the clouds could be drawn in colours, rather than filled in colour like they are now.
Comedy
  • make zoom out parts more contrasting
  • make blue colour at start too heavy - make lighter